Showing posts with label Fantastic Voyage. Show all posts
Showing posts with label Fantastic Voyage. Show all posts
FV - BUD + PAL TEXT BOXES
FV - BUD PREVIS
A REALLY ROUGH PRE-VIS
Got some things to fix, criticism welcomed hell yea
I was focused less on actions and more on camera-work style. Still shots seem too stiff for the nature of what the story is about. Shakey cams everywhere make it look like you're looking through Bud rather than observing him. (maybe.. that's what I hope anyway................)
FV - BUD Animated Face Textures
They are able to be keyframed. Used Set-Driven keys and an Elum attribute.
FV - Baby Slime Molds
FV - Render Shots
Just doing some renders of the forest so far. Almost there, then it's time to make a previs !
Might need to control the lighting a little better on parts I don't want to be in the shade.
Might need to control the lighting a little better on parts I don't want to be in the shade.
FV - Building up the scene
Workin' my way through the map. A mix of un-textured and textured stuff combined together but they are all UV'd anyway incase I change my mind.
FV - Pal
Forgot to upload!
Pal's character sheet with face expressions. Compared to Bud's his are much happier.
And Happy Easter :^)
FV - Bud p.4 (Finished Rigging)
Fully rigged, skinned, weight painted and there are also some blend shape corrective shapes as well. It was tricky to do the weight painting because Bud's anatomy is so bunched up around the legs and arms.. that'll teach me...
Anyway, moving onto the bulk modelling with the scene now
FV - Bud p.3 (UV's)
Bud's UV's. There are seams across the start of his arms, neck, back of the head and the bottom of his feet; as well as another on one side of his torso. Most are hidden. (Minus the one around his neck.
I went with the slightly higher poly version of Bud! Pal will also share this same model.
2048 x 2048 UV'd in Maya.
FV - BUD p.2 (High-poly to Low-poly)
ZBrush high poly |
FV - BUD p.1 (ZBrush Start)
It begins. Making quick high-poly in ZBrush then the re-topology for lower resolution will be done in Maya.
Vertex Painting Test 02
Test 2 trying to see if using Vertex Painting is a good way for me to do the backgrounds. A fairly disgusting example but I managed to figure out the connections for vertex colours to appear when rendering with Mental Ray. By using Vertex Painting I SHOULD be able to then not UV any of the assets and rely on shaders. It'll look very stylized hopefully !
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