CG Artist's Toolkit - Maya Tutorials
Modelling (NURBS and Polygon)
Character Part 1: Modelling
Common Shaders
UV Maps
Character Part2: Texturing and Shaders
Lights and Shadows
Character Part3: Lighting and Rendering
Modelling
UV Layout and Texturing Preparation
Lighting
Colour Maps
Bump and Specular Maps
Dirt Maps and Final Render
The Bouncing Ball Part 1: On the Spot
The Bouncing Ball Part 2: With Travel & Rotation
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Squash & Stretch: Jumping
Anticipation & Follow-through: Can Snatch
Walk Cycles Part 1: Mechanics
Biped Rigging: All Steps in 1
Rigging Techniques 1: Leg Piston
Rigging Techniques 2: Eyes
Rigging Techniques 3: Object Exchange
Rigging Techniques 4: Tails
Deformers Part 1: Non-Linear Deformers
Deformers Part 2: Blend Shapes with Inbetweens
Deformers: Part 3: Creating Mirrored Blend Shapes
Deformers Part 4: Wire Deformers
Deformers Part 5: Sculpt Deformers
Exterior Lighting: Midday
Exterior Lighting: Sunset
Exterior Lighting: Romantic
Exterior Lighting: Night
Interior Lighting: Sunset
Camera Control: Creating a Camera Rig
Pan
Roll
Pitch
Crane
Dolly
Distance Shots
Focal Length (Contra-Zoom)
Coverage
Camera Shake
Double Sided Shader
X-RAY
Faked Rim Lights
Maya Fur Presets & Attributes
Render Layers: Software
Depth of Field
Stereo Camera Rigs in PS & AE
Render Layers P3: MR & Matte Passes
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