Adapting Les Parapluies de Cherbourg - Base Poly Models (Both Scenes / No Normals)

I've made all the objects; rigged + skinned Genevieve's model, normal maps are not visible here however Genevieve has full normal maps baked, and the umbrellas also have normal maps. 
Next is to finish placing the objects around Genevieve's hands and then I can move on to texturing. Everything is UV'd and shared across a handful of 2k maps. I've got the cameras set up around a focal point of 60.