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Note: Everything is tentative / subject to change.
Basic Premise:
A girl wakes up with no recollection of her memory. So forth, a curse laid on her by a mysterious entity begins to slowly transform her into a beetle.
Context ref:
The world is inhabited by giant beetles that are believed to be insentient. Flat land (set akin to Old Kingdom Egypt) can be seen past the horizon and small tight-nit towns are sprawled across the plains. Culturally, grains and bread are idolised by all and farmers are plenty. Eating bread with each meal is considered a sacred tradition and holds a different meaning for each person & family in the world. Fashion is light but jewellery is a key part to any outfit; alike the aforementioned. To suit their needs, beetle-poachers hunt for beetles to use their horns for jewellery and attempt to breed these giant insects. At the same time as human-kind exploits them, a slow-acting plague sweeps the world as people start to become more insect-like - farmers and those who work in fields being affected more prominently. However; it is widely ignored.
Our main character learns that unlike stories of people turning into other animals; in reality the human skeleton and that of a beetle’s is far too different. Past a certain breaking point, it would be impossible to turn any further into a beetle; and her body would simply break - leaving her dead.
- Create an intense 3-4 minute teaser that encapsulates the main themes of the story strongly.
GOALS:
- Imply a grandiose world through choice planning.
- Form visuals in accordance to & alongside music.
- Stylistic animation akin to visuals.
- High emotional response !
OUTCOMES:
- Highly zany character design with a focus on small details and perfectionist 3D Modelling.
- Surreal environmental design with a focus on being economic and being able to cut corners without it effecting the final result.
- Large range of programs (Over 50% being learnt over the course of this project)
- Art book displaying confident world building
- Short and snappy videos showcasing techniques or sped up processes.
INSPIRATION RANGE
(Across film, 2D Animation and Music)
MUSIC:
LES BAXTER (Album spef: Space Escapades + Possession)
MAD MAX OST
EVANGELION OST
TREE OF PALME BGM
KINGDOM HEARTS OST (This one's a given)
VIS:
MAD MAX
ALIEN 9
EVANGELION
CINEMATOGRAPHY OF STANLEY KUBRICK
MATTE PAINTINGS OF SCI-FI FILMS (I.E FORBIDDEN PLANET)
FINALLY:
"WHITE-HEAT" PAINTING STYLE
(elaboration soon)
okay - you're excited - now, the first thing I want from you is an animatic - it should be 'underdesigned', in so much as environments, bugs and characters are placeholders awaiting your usual lavish detail, but I'm looking for proof that you can tell me a sequential, exciting story; for me, this is your 'unproven place' and I don't want to see you postponing the cinematic storytelling while you lavish attention on a world that I suspect has been living in your imagination for some time. Nothing wrong with that - sounds like an advantage to me - but show me your film.
ReplyDeleteAlso - while you've outlined your world context here - I'm struggling to see how it might lead to a high-octaine trailer... which shouldn't be 3-4 minutes long. Trailers check in at around 2min 40secs... anything longer and you won't be making a trailer, you'll be making an incomplete film. I suggest you watch some trailers for a sense of the format and the rhythms that make a trailer 'a trailer'.
So - before you go too deep - show me 'the film'... It's the bit you've never done before and I want you to do it first :)
Re. your track choice... I feel like I don't what/why I'm choosing exactly because I'm still not completely clear what genre your film is; you tell me and I'll tell you.