Bloom - Guns + Holsters




Made the gun by going from high poly box modelling to the low poly by optimizing. It was a learning experience for sure! I wish I knew how to use 3ds Max too now.
Also finished the holsters, and consequently the rest of the high poly so I'm moving onto the retopology now. (Guns look dodgy in zbrush as I was using the lowpoly as light placeholders.)
As I made the lowpoly of the holsters in maya first the lowpoly is done for those too : D

13 comments:

  1. COOOL! The gun design looks super clean, the magical girl aesthetic works really well in 3d. the details in the holster are very well-done, looking forward to the colour pass!

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    1. THANK YOUUUU. i'll be using dDo or substance painter for that so it'll be an interesting amount of messing around for sure LOL

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  2. lots and lots and lots of meticulous real-world detail (and understanding of real world detail) on show here, Eva - very credible 'stuff' :)

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    1. thank ya ! it wasn't nearly as exhausting as it might look!

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  3. Cool work :) the holster looks amazing

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  4. Oh wow this is looking great! Good job, they have come so far!

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    1. from the furnace.. into actuality... or something.. how are guns made...

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  5. this is cool what you make them in looks like some z brush really adds those details maya cant do

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