What If Metropolis? - Orthograph (1) Normal Maps + High Poly



I spent all evening finally being able to try out normal maps. I used xNormal + nDo to create and non-destructively make a normal map for the building. Had so many issues but it was worth it in the end. To get a base for my normal map I smoothed the low-poly building in Maya, imported it into ZBrush and added details at around 5mil polys. The heart and other tiny things were added in nDo.

Many many programs in this workflow, but fancy normals! (Although there are some issues)

2 comments:

  1. Ohh, well done! It's looking really adorable : D

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  2. The normal map has really made the pole look incredible. The level of detail it's added to the low poly model is amazing, good job.

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