Bloom - Further Direction

Firstly; a tag line to summarize the game's story simply: Sawa, 26, an intrepid Iceskater moves into New York City after following an advert for a small basement apartment that requires no rent. Her mysterious landlord requires instead that she aide an investigation into an equally as mysterious giant monster.


Going further with the design I'd begun thinking about forms that Sawa will have. It makes sense that she has an outfit that fits around her everyday life and always harkens back to the fact she, while willingly, unexpectedly took up this task. So it should transform when ready to fight.

Considering how she will scale both the giant monster and the buildings around NYC; when she transforms her skates give her the ability to play with gravity and stick to whatever surface she's on. As she skates black dust and pretty sparkly thingies will emit from underneath trailing a little. Thinking about it I don't think you'd be able to slide up most buildings in NYC easily; and it wouldn't be a smooth ride anyway. So I'd like to push the idea that she can transform back into her normal state and run up fire-escapes. Because those are a cool staple of NYC I feel.

Currently she feels a little as if she's like an annoying fly on the wall to the giant alienmonster. Furthermore; a game seems triflingly odd if you only ever fight one monster regardless of the investigative aspects. It would need to have smaller monsters along the way perhaps.

i wanted to do some paintings with her next to the monster to see if they contrast eachother well, and it's given me a good indication some colours need to change and design elements.

1 comment:

  1. this is what comes from eating cheese before bedtime ;)