I've gotten a lot of establishing ideas down rather quickly, now it's just to detail the world instead of being vague. Design logic is important as well as how I'm rendering these in order to communicate how the city is built rather than making it look pretty. (Though, that's a bonus!) I'm trying to keep form but not lose texture. A lot of Alvin Lustig's work seems very focused on form and shape; I'm assuming that's the Graphic Design elements he has!
I really like 25, looks really strange in a good way. The houses remind me of bird houses. 14 also looks very interesting.
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