Adaptation B: Initial Ideas

My initial ideas for the second part of the Adaptation project stem from the conceptual ideas behind film & book covers that are able to sum up a large narrative into a stripped down, conceptually strong image. Often this depends on the genre, as a Jane Austen book tends to go for a traditional approach whereas a Stanley Kubrick film pushes for the shrouded in meaning usually only possible to understand fully after watching. For example, Misery (the Stephen King novel + film adaptation!) could be summed up with the image of a typewriter or a pair of battered ankles.

I would like to adapt a film into a resolved "scene" in this manner, and in terms of film choice I have two that stand out at the moment..

  • Juliet of the Spirits 
  • The Umbrellas of Cherbourg (Les Parapluies de Cherbourg) 

The aim would be to sum up the film of choice into a fully 3D scene with all assets being modeled appropriately. As such it'll have a pipeline suited for film / CG rather than games allowing for far greater resolution and polys across the board as only one key shot is being rendered. Taking out animation almost completely from this pipeline the focus would be on quality of each individual asset/model, the textures and skill-wise the ability to conceptualize efficiently in a minimalist manner. It would need serious strength of composition!

Juliet of the Spirits

The Umbrellas of Cherbourg

Though The Umbrellas of Cherbourg is a musical, and Juliet of the Spirits is not, the equally as lovely score written by Nino Rota would have to be captured in the image as well. Comparatively, The Umbrellas of Cherbourg has a fully sung script, using its distinct colour palette to an advantage as well.

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