When applying the normal maps onto the models I noticed they were not displaying properly even though the normal maps themselves were fine. After using normal maps with my fish model before I learnt that this specific issue is with the lighting causing seams at UV edges in Maya 2016 caused by the new colour management setup (I believe..). In order to fix this you must change the settings of the bump map file as shown below:
Set Color Space to: Raw
Tick the box that says "Ignore Color Space File Rules"
Then reload the image.
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